using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("MobileHitBox")]
	public class MobileHitBox : MonoBehaviour
	{
		public BoxCollider m_boxCollider => method_3<BoxCollider>("m_boxCollider");

		public float m_scaleX => method_2<float>("m_scaleX");

		public float m_scaleY => method_2<float>("m_scaleY");

		public float m_scaleZ => method_2<float>("m_scaleZ");

		public Vector3 m_offset => method_2<Vector3>("m_offset");

		public bool m_phoneOnly => method_2<bool>("m_phoneOnly");

		public bool m_hasExecuted => method_2<bool>("m_hasExecuted");

		public MobileHitBox(IntPtr address, string className)
			: base(address, className)
		{
		}

		public MobileHitBox(IntPtr address)
			: this(address, "MobileHitBox")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public bool HasExecuted()
		{
			return method_11<bool>("HasExecuted", Array.Empty<object>());
		}
	}
}
